Résumé
Necronator : Dead Wrong est un micro jeu RTS comique avec une touche de deck-building. Collectez et déployez des unités de morts-vivants et construisez une armée pour conquérir les insupportables gentilshommes de l'Alliance Livmor. Levez les morts, laissez tomber le micro.
Ces instructeurs de l'Académie des morts-vivants ne comprennent pas votre talent. Pourquoi s'échiner à suivre des années d'entraînement... alors que vous pourriez simplement passer un marché avec un ancien demi-dieu maléfique ? Choisissez un commandant unique et joignez vos forces à celles du tout-puissant Necronator pour conquérir l'Alliance Livmore et redonner au Necronator sa gloire passée.
Necronator: Dead Wrong Instructions d'activation
Necronator: Dead Wrong Critiques et évaluations
In a few months, Necronator: Dead Wrong could be a solid addition to the Slay the Spire-inspired card builder roguelike genre. As it stands now, it doesn't have the polish or content to stand out. The visuals are nice, the humor is amusing, and there's a lot of potential here, but the game is still obviously in production. Considering the glut of similar games on the market, Necronator isn't worth picking up until it has all of its playable characters. I'd like to be more positive about it, but I can only judge the game as it is, not as it will be. In a few months, I hope that most of my complaints will be addressed, but until then, I'd recommend finding a more complete game to play.
While I won’t say that Necronator has turned me around on deckbuilders, it speaks highly of the developers’ skill at accessible design that it managed to pull me in as quickly and effectively as it did. With cute art, speedy gameplay and a surprising amount of depth, I found it easy to keep jumping back into another campaign whenever I made a crucial error — which is the best state of mind this type of game can put a player in.
What has the beginnings of a great 8-bit rogue-like RTS title that feels like Disgea and Slay The Spire heavily influenced. There is a great comedic value and the characters are unique. I love where the narrative is going and the systems in place are impactful, but that's where you start diving into some of the issues, the longer you play.
It’s another Early Access game, but one that already feels like a full release. There are loads of things to unlock, the natural replayability that comes with being a roguelike, and the “one more go” that comes from a card game. It’s just really good, and I can’t wait to see what else the game has in store for me.
Date de Sortie | 13 février 2020 |
Éditeur | Toge Productions, Modern Wolf |
Modes de Jeu | Un seul joueur |
Perspectives des joueurs | Vue d'oiseau / Isométrique |
Genres | Indie, Stratégie, Stratégie en temps réel (RTS), Jeu de cartes et de plateau |
Thèmes | Action, Fantaisie |
Plateformes | PC (Microsoft Windows) |