Jeu des parents : Medieval II: Total War
Medieval II: Total War - Kingdoms

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Résumé

Medieval II : Total War Kingdoms est l'extension officielle du jeu primé de l'année dernière Medieval II : Total War, présentant aux joueurs de tout nouveaux territoires à explorer, des troupes à commander et des ennemis à conquérir.
Kingdoms est l'extension la plus riche en contenu jamais produite pour un jeu Total War, avec quatre nouvelles campagnes entières centrées sur des cartes étendues des îles britanniques, de l'Europe du Nord teutonne, du Moyen-Orient et des Amériques. Dans Medieval II, vous n'aviez qu'un aperçu alléchant de l'Amérique du Sud, mais dans Kingdoms, de vastes étendues de terre en Amérique du Nord et du Sud ont été ouvertes à votre conquête. De toutes nouvelles factions du Nouveau Monde sont également jouables, notamment les Aztèques, les Apaches et les Mayas.
En plus des nouvelles cartes des campagnes Britannia, Teutonique, Croisades et Nouveau Monde, il y a 13 nouvelles factions à jouer, plus de 110 unités à contrôler et 50 types de bâtiments, ce qui représente jusqu'à 80 heures de jeu supplémentaires. Kingdoms propose également de nouvelles cartes multijoueurs et un mode multijoueurs en ligne, une première dans la série Total War, qui vous permet de jouer des parties de campagne en un contre un sur le même ordinateur.


Medieval II: Total War - Kingdoms Instructions d'activation

Medieval II: Total War - Kingdoms Critiques et évaluations

80
Review by JustSomeGamer [user]
30 juin 2016

Great strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example canGreat strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example can be incredibly painful when you have a lot of cities.

90
Review by vangomaextreme [user]
8 septembre 2013

Adds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is hugeAdds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is huge and the extra campaigns and factions round out a fascinating and absorbing look at this turbulent time in world history. You will not be disappointed especially if you loved the original game. Nothing really new here just lots of great additional content. Enjoy!

100
Review by MrFable [user]
9 février 2013

Great, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. ThereGreat, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. There are also plenty of new units.

80
Review by Meestykpi [user]
23 septembre 2007

Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in secrecy, and 2nd, for playing it safe and copying a safe formula from other games that already successfully introduced sea warfare in games like Sea Dogs, Age of Sails, BB, VC, Rise and Fall, etc... to their upcoming game. There isn't any new elements to Total War: Kingdoms, because pretty much any contents into Kingdoms are from Rome: Total War. More paint, more scripts, more variety of units, more land to conquer, but all is easily added with the editor. The combat system remains the same as in Rome. AI is still buggy as usual when you watch a battle unfolds before you. You still can observe that the cavalry or even the infantry has a "rigid" behaviour of catching up to the enemy before the final slaughter in which there's a lack of cohesiveness into the mechanics. Also, when you observe one of your units pursuing a spread out enemy unit instead of being close and in formation, that's when you truly see where the game has gone down the drain... It's an awful feeling to see your enemy make a successful escape (just because your units cannot individually spread out to make a final blow to the enemy as they tend to reform themselves somehow, very poor AI) while your own units waste their breath chasing them to the edge of the battle map thus having to fight them again at a later time. Therefore, the devs never improved this engine even after Rome: Total War as they claimed. Definitely not a buy in future games from them if there is little to no changes to the AI behaviour. Those who gave a 10, increase your medication.

100
Review by MikeW. [user]
15 septembre 2007

I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only to find that when it comes to a fight the attacking player only gets to control his/her side. The defending player has to put his/her troops in the hands of the A.I. As you can imagine this is not acceptable and makes the campaign multiplayer useless!

En savoir plus
Informations sur le jeu
Date de Sortie 28 août 2007
Éditeur The Creative Assembly, Sega, Feral Interactive
Contenu Classé T (Teen)
Modes de Jeu Un seul joueur, Multijoueur
Perspectives des joueurs Vue d'oiseau / Isométrique
Genres Tactique, Stratégie, Stratégie au tour par tour (TBS)
Thèmes Historique
Plateformes Linux, PC (Microsoft Windows), Mac