Styx: Blades of Greed adds New Game+ mode and cuts CPU load by 80%

Cyanide Studio's latest patch brings New Game+, a pre-finale save point, big CPU savings, and several bug fixes to the stealth adventure.

Cyanide Studio has released a substantial post-launch update for Styx: Blades of Greed, headlined by a New Game+ mode that lets players replay the entire campaign carrying most of their hard-earned progress forward.

What carries over – and what doesn’t

In New Game+, players keep their skills, runes, blueprints, inventory, and upgrades from the previous run. The studio notes, however, that story-locked movement tools – Grapple, Glider, Spectral Dash, and Claws – must be re-earned through campaign progression rather than imported outright. Collectibles from the first run can be rediscovered for bonus XP, runes, blueprints, and other rewards, giving completionists a fresh reason to sweep every environment again.

What carries over What must be re-unlocked
Skills Grapple
Runes & blueprints Glider
Inventory & upgrades Spectral Dash
Collectible bonus rewards Claws

End-game save slot for unfinished business

For players who want to mop up side missions and collectibles without committing to a full second playthrough, the update also introduces a dedicated end-game save set right before Styx travels to Akenash for the finale. This lets players return to all three open environments – The Wall, the Orc village of Turquoise Dawn, and the Elven capital of Akenash – without losing their place in the story.

Ancient elven ruins overgrown with jungle vines, golden light filtering through broken stone archways into a misty valley
Akenash, the ruined Elven capital, is one of three open environments players can revisit using the new end-game save slot.

Performance gains for low-end PCs

The update delivers a significant technical win: CPU usage is cut by roughly 80 percent through optimised ragdoll physics on dead enemies. For PC players running low-end GPUs, setting Global Illumination to LOW now disables Lumen entirely, falling back to a software light-and-shadow implementation. The game is built on Unreal Engine 5 with Nanite and Lumen, so this toggle gives players on modest hardware a meaningful path to stable frame rates without sacrificing too much visual fidelity.

Bug fixes

The patch also addresses several quality-of-life issues, including:

  • DLC outfits being randomly applied or lost when loading saves from an older game version
  • Grapple kills that could permanently lock music in combat state

About the game

Styx: Blades of Greed is a stealth game developed by Cyanide and published by Nacon, and is the sequel to Styx: Shards of Darkness (2017). It launched in February 2026 for PlayStation 5, Windows, and Xbox Series X/S. The exact release date was February 19, 2026.

Players control a goblin named Styx who must infiltrate Inquisition strongholds to steal a resource called Quartz. The game features three large areas which can be freely explored, and Cyanide described Blades of Greed as their most “ambitious” Styx title – moving away from traditional levels towards larger, semi-open worlds.

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The New Game+ addition is a welcome move for a game that rewards careful exploration. With three large environments packed with optional collectibles, the mode gives dedicated stealth players a structured reason for a second run rather than just a fresh-start replay. The CPU optimisation is arguably just as important – cutting system load by 80% could meaningfully improve stability for a portion of the player base that was already finding the Lumen-powered visuals demanding. Both changes, arriving as a single free update, suggest Cyanide is still actively investing in the game well past its February launch.